Skip to main content

Why It Matters

· 2 min read

Technology is something most people have to interact with daily. Poor design can leave older individuals worse off, reducing their quality of life. Most of our checklist reflects common patterns rather than hard rules — we recognise that people differ in technical experience, health, cognition, and adaptability.


Who is considered "aging"?


Our survey used 50+ as a cutoff, but people's perceptions of "old" vary widely. Life expectancy is increasing according to the World Health Organisation, so it's important that people can keep using services as they age. This checklist is intended for all older individuals.

It originated from a workshop run by Socium that focused on women's issues specifically. That focus made sense at the time: in 2016, the WHO reported that global life expectancy in 2015 was 73.8 years for women versus 69.1 years for men. As a result, many women outlived their partners and were left to manage digital technology alone, without support.

The Center for Research and Education on Aging and Technology has also published relevant work on designing for older adults.


Usability


This checklist centres on usability. Most people know someone who has had to help a parent or relative navigate online technologies — and that need isn't going away. Technology will keep getting more complex, adding more friction points across different platforms.

Research done in the book designing interfaces for an aging population by Jeff Johnson and Kate Finn, shows that older individuals tend to, more than younger users:

  • Take longer to learn new applications
  • Take longer to complete tasks
  • Use different search strategies
  • Perform worse on memory-reliant tasks
  • Get distracted more easily
  • Struggle more with recovering from errors
  • Make more erratic or accidental pointer movements
  • Make more input errors
  • Have more trouble hitting on-screen targets

Guidelines


There are already many relevant guidelines, including WCAG (which this standard is not meant to replace) and Nielsen's 1995 usability heuristics. Even someone who's generally comfortable with technology can be affected by hand steadiness, eyesight changes, unfamiliar jargon, and the constantly shifting landscape of social media and digital trends.

We're not the first to take this on, AARP-sponsored research has produced several publications, alongside many other valuable books on the subject. This site aims to surface that existing research so that public services and other essential services have a solid starting point for their own user testing.


Research Behind the Framework

· 6 min read

A review of the evidence behind the Age Inclusive Web Standard


This framework did not emerge from assumptions. It was built on research from academic research, policy reports, and the work of people who have spent years documenting what goes wrong when digital services are designed without older adults in mind.

What follows is an account of that research, and why it matters.


The scale of the problem

Age group overview

The starting point was Age UK's Digital Inclusion Evidence Review (Green and Rossall, 2013). The finding that stayed with us: adults aged 75 and over are more than five times more likely not to use the internet than those aged 55 - 64.

That is not a small gap. It is a structural one. And it compounds. As people age, the services they need most - healthcare, benefits, housing - are increasingly only available online. The less confident someone is digitally, the more they are pushed toward channels that no longer exist, or penalised for using them.

That insight sits behind every guideline in this standard.


Cognitive load is not an abstract concern

Digital challenges faced by users

Research published in Frontiers in Psychology made clear what many practitioners already suspect: interfaces that feel fine to a designer in their thirties can be genuinely exhausting for someone experiencing age-related changes in attention and memory.

The research is direct. Interfaces should be easy to learn, support task completion, and minimise unnecessary cognitive demand. Clear visual hierarchy is not a nice to have. It is the difference between a service someone can use and one they abandon.

This is the evidence behind AIWS-06 : reducing complexity and avoiding information overload.

A separate study on ageing and technology access identified the specific cognitive changes that affect digital interaction:

  • Reduced working memory capacity
  • Decreased attentional control
  • Difficulty switching between multiple pieces of information
  • Increased sensitivity to cluttered or visually complex interfaces

These are not edge cases. They are normal features of ageing. Designing around them is the baseline, not the ambition.


It is not just about age

Age 55 plus participants

One of the more important findings from the research is that age alone does not predict digital exclusion. The picture is more complicated.

People living alone are 1.75 times less likely to use the internet than those in multi-person households. Those with very poor self-perceived health are 2.15 times more likely to be offline. Social context, confidence, and health all shape how someone relates to digital services, often more than chronological age does.

This matters for how we design. A service that assumes all users aged 65+ share the same needs will fail many of them. The goal is flexibility, services that can accommodate varied circumstances, not just varied ages.


Digital by default is not working for everyone

The Age UK Offline and Overlooked report and related Policy Exchange research documented something that should give pause to anyone involved in public service delivery: a significant proportion of older people still prefer telephone or in-person support, even when a digital alternative exists.

That preference is not irrational. It reflects trust, familiarity, and often a history of digital services that did not work well for them.

AIWS-11 exists because of this. Critical information and routes to access must remain available outside digital only channels. That is not a concession. It is a requirement.


Forms are where things go wrong

Digital services access

Research into how older adults experience online forms identified a familiar set of failures:

  • No clear summary of what the form requires before users begin
  • Too much competing information on screen at once
  • Insufficient guidance on how to complete individual fields
  • Help content that is either absent or too complex to use

These are not obscure edge cases. They are the default state of most government forms. And they land hardest on users who are already less confident.

This research shaped AIWS-04 (support visibility) and AIWS-05 (do not move, animate, or interrupt content without user initiation). It also reinforced the case for embedded, contextual guidance. We should have help pages buried three clicks away.


Anxiety is a design problem

Nielsen Norman Group's guidance on error messaging and deceptive design patterns pointed to something that does not always get named directly: digital interfaces can generate anxiety, particularly for users who already feel uncertain.

Error messages that blame users. Visual tricks that push people toward choices they did not intend to make. These patterns are common. For older adults with lower digital confidence, they are not just frustrating, they can end the session entirely.

AIWS-17 addresses tone directly: clear, neutral, non-judgemental language throughout. Not as a stylistic preference. As a requirement.


What the evidence adds up to

Across every source reviewed, the same themes kept returning:

  • Cognitive load must be minimised (AIWS-06, AIWS-10)
  • Memory demands should be reduced through clear structure (AIWS-05)
  • Interfaces must be consistent and flexible across devices (AIWS-03)
  • Support must be visible, contextual, and easy to reach (AIWS-04)
  • Critical services must exist outside digital-only channels (AIWS-13)
  • Language must remain clear and non-judgemental throughout (AIWS-17)

One thing the research makes clear

Older adults are not a uniform group. Digital exclusion is shaped by age, health, confidence, household, and history. A framework that treats all users over 65 as identical will fail most of them.

The goal here is to focus on aging users, but still recognise that good design can be complicated. Ultimately, the goal is to design services flexible enough that no one is excluded when the digital channel does not work for them.

Age inclusive design is not something to retrofit. The evidence has been there for years. This standard is an attempt to act on it.


All sources referenced above are publicly available. For questions about the research methodology behind this framework, use the contact page.